It just ends up feeling like you're playing a bad preview of the intended experience. Simply parceling out units and upgrades isn't enough of an incentive structure, nor does it show a game to its best effect. Single-player RTS campaigns can work well, but they depend on interesting scenario design, or an interesting campaign structure. But before I can answer that question, I have to answer less interesting ones like, “Can I mine 2000 gold?Īnd the answer is yes, but given what it costs in terms of time, the better question is, “ Should I?” Should anyone, for that matter, given that everything that makes They Are Billions work is right there in the sandbox? They Are Billions clearly presents this guy as a villainous dirtbag, and I’ll admit I’m a bit curious if it can manage to interrogate or subvert his survivalist fascism from within the mechanical constraints of a game that’s literally about building walls topped with armed guards around settlements and resources. Along the way you’ll have to wipe out the shambling remains of anyone who was abandoned or trapped outside the Empire’s walls. ![]() ![]() There is also the barest hint of a story: You work for an Immortan Joe-by-way-of-Warcraft type fascist who is leading humanity to reconquer (in his name, of course) the world beyond its barricades.
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